Category: Tech

HTTP/2 Exploration – Part 2: Weight and dependency

We continue this series of blog posts about HTTP/2. Gatling 3 now support HTTP/2. We did a lot of research and we want to share with you what we have learned in our journey. Today’s topic: weight and dependency. If you want an introduction to what HTTP/2 is and the concept of multiplexing, check out […]

Posted on 13 November 2018

Gatling 3: Pebble templating

  A template engine is a way to include some logic in your document/JSON, by putting keywords which will be interpreted and replaced when the simulation is launched. Expression Language templating Before Gatling 3, there was only one way to use dynamic variables inside a request body, the Expression Language (also named EL). Expression Language […]

Posted on 6 November 2018

HTTP/2 Exploration – Part 1: Multiplexing

One of the main features of Gatling 3 is the HTTP/2 support. Its implementation is one of the main reasons of the rewriting of a specific HTTP client for Gatling. If you want to know more about this new HTTP client, you can read our latest article, written by Stéphane Landelle here. HTTP/2, as its […]

Posted on 29 October 2018

Gatling 3: A Zoom on the new HTTP Client

We recently released release candidates for Gatling 3: we wrote a blog post about all the new features, read it here! If you missed them, you will find posts about the support of closed workload model and new feeders features. Today, we will talk about our new HTTP Client for Gatling 3! Parting Ways with […]

Posted on 25 October 2018

Gatling 3: new Feeders Features

Gatling 3 comes up with many new features. We already talked about the closed workload model last week. Today, we talk about feeders. First of all, why do we need feeders for load testing (you will find the following definition also in our documentation)? We need dynamic data so that all users don’t play exactly the […]

Posted on 16 October 2018